“Brief summary of how it works: When the player takes a photo I duplicate the environment, make it greyscale and slice the…
(via Matt Stark)
(via Matt Stark)
People playing the popular smartphone game Pokémon Go in Bosnia have been urged to avoid areas littered with unexploded mines left over from the 1990s conflict. “Today we received information that some users of the Pokémon Go app in Bosnia were going to places which are a risk for (unexploded) mines, in search of a pokemon,” the NGO Posavina bez mina said on its Facebook page. “Citizens are urged no to do so, to respect demarcation signs of dangerous mine fields and not to go into unknown areas,” it added. The new mobile app, which is based on a 1990s Nintendo game, has created a global frenzy as players roam the real world looking for cartoon characters.
Nigeria is beating the West at its own word game, using a strategy that sounds like Scrabble sacrilege. By relentlessly studying short words, this country of 500 languages has risen to dominate English’s top lexical contest. Last November, for the final of Scrabble’s 32-round World Championship in Australia, Nigeria’s winningest wordsmith, Wellington Jighere, defeated Britain’s Lewis Mackay, in a victory that led morning news broadcasts in his homeland half a world away. It was the crowning achievement for a nation that boasts more top-200 Scrabble players than any other country, including the U.K., Nigeria’s former colonizer and one of the board game’s legacy powers. “In other countries they see it as a game,” said Mr. Jighere, now a borderline celebrity and talent scout for one of the world’s few government-backed national programs. “Nigeria is one of the countries where Scrabble is seen as a sport.”
via http://www.wsj.com/articles/for-nigerian-scrabble-stars-short-tops-shorter–1463669734
“Is it a social club? Is it an entertainment? Is it a secret society? Is it a pyramid scheme, a Ponzi scheme, a cult? Is it a game?” he said. “If you believe it is a game, then it is a game with very high stakes.”
http://blog.longreads.com/2015/09/24/we-value-experience-can-a-secret-society-become-a-business/
we’ve always said that games are more like cathedrals than they are like movies. It’s a narrative environment, an environment that immerses you in a story, in a time. It’s a time machine. It’s made over hundreds of years.
Enter the EyeWire project, an online game that recruits volunteers to map out those cellular contours within a mouse’s retina. The game was created and launched in December 2012 by a team led by H. Sebastian Seung, a neuroscientist at the Massachusetts Institute of Technology in Cambridge. Players navigate their way through the retina one 4.5-micrometer tissue block at a time, coloring the branches of neurons along the way. Most of the effort gets done in massive online competitions between players vying to map out the most volume. (Watch a video of a player walking through a tissue block here.) By last week, the 120,000 EyeWire players had completed 2.3 million blocks. That may sound like a lot, but it is less than 2% of the retina.
http://news.sciencemag.org/brain-behavior/2014/05/computer-game-reveals-space-time-neurons-eye
Excellence comes from qualitative changes in behavior, not just quantitative ones. More time practicing is not good enough. Nor is simply moving your arms faster! A low-level breaststroke swimmer does very different things than a top-ranked one. The low-level swimmer tends to pull her arms far back beneath her, kick the legs out very wide without bringing them together at the finish, lift herself high out of the water on the turn, and fail to go underwater for a long ways after the turn. The top-ranked one sculls her arms out to the side and sweeps back in, kicks narrowly with the feet finishing together, stays low on the turns, and goes underwater for a long distance after the turn. They’re completely different!
http://johncarlosbaez.wordpress.com/2013/09/29/levels-of-excellence/
This is a game in which a sentient closet-based AI locks four girls in a room (with giant metal barriers) because one of them smudged her make-up, and forces them to repeatedly apply lipstick and eyeliner to freakishly giant doll heads until he is satisfied. That’s not my arch interpretation of events. That’s what actually happens.
http://www.rockpapershotgun.com/2013/11/27/barbie-dreamhouse-party-creeps-the-crap-out-of-me/
More than half the gamers used “systems-based reasoning” – analyzing the game as a complex, dynamic system. And one-tenth actually constructed specific models to explain the behavior of a monster or situation; they would often use their model to generate predictions. Meanwhile, one-quarter of the commentors would build on someone else’s previous argument, and another quarter would issue rebuttals of previous arguments and models.
http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908