Posts tagged AR

“I envisioned an AR app that augments the city-scape to be more environmentally friendly, specially with more biophillia ,…

RTM, AI, AR, glitch, biophilia, Chris Harris, urban deletion, reality tunnel management, car free, 2019

video link

“I envisioned an AR app that augments the city-scape to be more environmentally friendly, specially with more biophillia , while still allowing safe navigation. e.g. Replacing cars with something less obnoxious, perhaps a flowing river, perhaps a flock of birds. Originally I dismissed this idea, thinking it would not actually contribute to the overall good of the physical world we do inhabit.“ —Chris Harris

things weren’t better then, they just spent less time nostalgic for the past

joanne-mcneil, VR, AR, adtech, film, MTV, creativity, tech, 1984, 2017

Why isn’t VR as good as music videos were in the 80s? This week people went wild over an AR recreation of A-ha’s “Take on me.” It’s a technical achievement but not a creative one. A creative achievement would be to this moment what “Take on me” was in 1984. Something doesn’t need to be technically advanced to capture people’s imaginations as that video did, but I don’t see any entry points in the industry or attempts to nurture that kind of talent. VR/AR is ad-tech. Everything built in studios (except for experimental projects from independent artists) is advertising something. That empathy stuff? That’s advertising for nonprofits. But mostly VR is advertising itself. While MTV was advertising musicians, the scale and creative freedom meant that it launched careers for people like Michel Gondry, Antoine Fuqua, David Fincher, Spike Jonze, Jonathan Dayton and Valerie Faris, etc. A band from a town like Louisville or Tampa could get in touch with a local filmmaker and collaborate on a project and hope that 120 Minutes picks it up. There were entry points like that. And the audience was eager to see something experimental. But a VR audience is primed to have something like a rollercoaster experience, rather than an encounter with the unexpected. The same slimy shapeshifter entrepreneurs that could just as well build martech or chatbots went and colonized the VR space because they have a built in excuse that it took film “fifty years before Orson Wells.” Imagine that. A blank check and a deadline in fifty years.

via https://tinyletter.com/jomc/letters/things-weren-t-better-then-they-just-spent-less-time-nostalgic-for-the-past

VIRTUAL REALITY AS POSSIBILITY SPACE

monika bielskyte, VR, AR, MR, shamanism, Experience Design, possibility, 2017

As we go into this future without screens, we must pay attention to the context that our ‘innovations’ shall be set in: we have been witnessing the loudest voices on the internet, in the media, & in politics screaming for alienation vs communication, enclosure vs openness, fear vs curiosity. In the light of recent events, I cannot help but admit I have been somewhat troubled by how narrowly we have been approaching our work, even we — even this very group of people that calls themselves innovators & explorers. Our work is never just entertainment or marketing or science or technology, we are, in fact, creating culture.

via https://medium.com/@monikabielskyte/virtual-reality-as-possibility-space–24a8600a59ff

How an internet mapping glitch turned a random Kansas farm into a digital hell

geography, GPS, mapping, MR, VR, AR, kansas, US, glitch, GIS, bugs, design

For the last decade, Taylor and her renters have been visited by all kinds of mysterious trouble. They’ve been accused of being identity thieves, spammers, scammers and fraudsters. They’ve gotten visited by FBI agents, federal marshals, IRS collectors, ambulances searching for suicidal veterans, and police officers searching for runaway children. They’ve found people scrounging around in their barn. The renters have been doxxed, their names and addresses posted on the internet by vigilantes. Once, someone left a broken toilet in the driveway as a strange, indefinite threat. As any geography nerd knows, the precise center of the United States is in northern Kansas, near the Nebraska border. Technically, the latitudinal and longitudinal coordinates of the center spot are 39°50′N 98°35′W. In digital maps, that number is an ugly one: 39.8333333,-98.585522. So back in 2002, when MaxMind was first choosing the default point on its digital map for the center of the U.S., it decided to clean up the measurements and go with a simpler, nearby latitude and longitude: 38°N 97°W or 38.0000,-97.0000. As a result, for the last 14 years, every time MaxMind’s database has been queried about the location of an IP address in the United States it can’t identify, it has spit out the default location of a spot two hours away from the geographic center of the country. This happens a lot: 5,000 companies rely on MaxMind’s IP mapping information, and in all, there are now over 600 million IP addresses associated with that default coordinate. If any of those IP addresses are used by a scammer, or a computer thief, or a suicidal person contacting a help line, MaxMind’s database places them at the same spot: 38.0000,-97.0000. Which happens to be in the front yard of Joyce Taylor’s house.

via http://fusion.net/story/287592/internet-mapping-glitch-kansas-farm/

Pokémon Go players in Bosnia warned to steer clear of landmines

games, news, Pokémon, Bosnia, landmines, AR, MR, BiH, 1992, 2016

People playing the popular smartphone game Pokémon Go in Bosnia have been urged to avoid areas littered with unexploded mines left over from the 1990s conflict. “Today we received information that some users of the Pokémon Go app in Bosnia were going to places which are a risk for (unexploded) mines, in search of a pokemon,” the NGO Posavina bez mina said on its Facebook page. “Citizens are urged no to do so, to respect demarcation signs of dangerous mine fields and not to go into unknown areas,” it added. The new mobile app, which is based on a 1990s Nintendo game, has created a global frenzy as players roam the real world looking for cartoon characters.

via https://www.theguardian.com/technology/2016/jul/20/pokemon-go-players-in-bosnia-warned-to-steer-clear-of-landmines

Looking the Future in the Eyes

changeist, glass, google glass, mediation, AR, advertising, augmentation, scott smith

More completely, they’re all mostly addressing their headgear with a sunny “OK Glass.” We are in the middle of a strange five-minute demo of Google’s already iconic head-mounted computing device, Glass, and the sensation is not one of empowerment, but of awkward disorientation mixed with racing curiousity. Five minutes, give or take. How to see the future in five minutes? For some, it’s trying to find pizza or barbecue. For others, it’s attempting to video someone else. For most, it’s a slightly zombifying experience, turning slowly, staring just above the horizon, or squinting at a clock floating in front of one eye. Some are talking to their Glass, giving it short commands. Others, like me, are finding the noise level of 50-odd people all muttering to the metal on their heads falling short of the promise, the magic.

https://medium.com/weird-future/de38d5a136ac

Seeing as a Service

changeist, AR, augmentation, perception, place, google, enclosure

We know that applications such as Google Maps, Google Earth and StreetView already acquiesce to regulations that require obscuration of government installations, private companies’ facilities in some cases, some brands, and private citizens faces and number plates—even as it works hard to decipher items like house numbers. In other words, technology is used to differentiate what we can see and not see, depending on the legal or ethical (or otherwise) standards of a particular place. For the most part, Google Maps, Google Earth and StreetView are forms of augmented reality. They digitally render reality with forms of markup, of contextual data, which adds to our perception of places. Except in the cases of blur, pixelation and, it could be argued, accidental presentation of various kinds of render ghosts—people and things only partly captured or partly presented, artifacts of digital accident or persistent memory. Some kind of determination is made that there are things present in reality that we can’t or shouldn’t see.

https://medium.com/futures-exchange/403771297f5f

The Man With the Google Glasses

anthropology, individualism, society, surveillance, tyranny, atomised society, AR, google glasses, g

Seeing the world through the eyes of the Man in the Google Glasses, though, suggests a more political reason for pessimism. In his classic 1953 work, “The Quest for Community,” the sociologist Robert Nisbet argued that in eras of intense individualism and weak communal ties, the human need for belonging tends to empower central governments as never before. An atomized, rootless population is more likely to embrace authoritarian ideologies, and more likely to seek the protection of an omnicompetent state.

https://www.nytimes.com/2012/04/15/opinion/sunday/douthat-the-man-with-the-google-glasses.html?_r=3&ref=opinion