“Everything Exists. Nothing is Impossible”: An Interview with Tale of Tales

art, game, ToT, tale of tales, religion, narrative, games

we’ve always said that games are more like cathedrals than they are like movies. It’s a narrative environment, an environment that immerses you in a story, in a time. It’s a time machine. It’s made over hundreds of years.

http://gamechurch.com/everything-exists-nothing-is-impossible-an-interview-with-tale-of-tales-auriea-harvey-and-michael-samyn/