Posts tagged animation

眼の前に映像が浮かび上がる! サイバーパンク感あふれる「3Dホログラムヘルメット」!  Hiro.M  “full of cyber punk feeling!” Tech Ninja. Haha (x_x)⚔️ GIWOX 2019 3D…

cyberpunk, Hiro.M, 2019, matsuura hirofumi, light, animation

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眼の前に映像が浮かび上がる!
サイバーパンク感あふれる「3Dホログラムヘルメット」!

 Hiro.M  “full of cyber punk feeling!” Tech Ninja. Haha (x_x)⚔️

GIWOX 2019 3D Hologram Projector Fan

(via https://www.instagram.com/matsuurahirofumi/ )

Synthetic Nature Part 1 by Andy Thomas  “Inspired by Australian flora and fauna. It is nature digitized. Sounds recorded in…

animation, Andy Thomas, synthetic nature, generative, 2016

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Synthetic Nature Part 1 by Andy Thomas 

“Inspired by Australian flora and fauna. It is nature digitized. Sounds recorded in nature have been run through computers and electronically manipulated. Computer generated 3D imagery swirls and contorts to the sounds creating semi-abstract interpretations of native plants.”

WoodSwimmer is a new short film by engineer and stop-motion animator Brett Foxwell, who has built armatures for films such as…

wood, growth, animation, timelapse, WoodSwimmer, Brett Foxwell

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WoodSwimmer is a new short film by engineer and stop-motion animator Brett Foxwell, who has built armatures for films such as Boxtrolls and Star Wars: The Force Awakens. Created in collaboration with musician and animator bedtimes, the work follows a piece of raw wood through a milling machine, capturing its unique growth rings, knots, and weathered spots through a series of cross-sectional photographic scans. Due the speed at which the images are animated, the log’s grains begin to flow like granules of sand—shifting, mixing, and flowing in a vibrant dance that seems completely removed from its rigid material.

“Fascinated with the shapes and textures found in both newly-cut and long-dead pieces of wood, I envisioned a world composed entirely of these forms,” Foxwell told Colossal. “As I began to engage with the material, I conceived a method using a milling machine and an animation camera setup to scan through a wood sample photographically and capture its entire structure. Although a difficult and tedious technique to refine, it yielded gorgeous imagery at once abstract and very real. Between the twisting growth rings, swirling rays, knot holes, termites and rot, I found there is a lot going on inside of wood.”

Color Flood II

color, animation, js, d3.js, canvas

First, Wilson’s algorithm generates a uniform spanning tree of the 960×500 canvas. (This is a computationally-expensive process and is run in a background worker.) Then, a breadth-first traversal of the spanning tree floods the canvas with color. Compare this to Prim’s algorithm.

http://bl.ocks.org/mbostock/11363008