“Two different topological orderings of the Dressing Challenge”
“Two different topological orderings of the Dressing Challenge”
“Two different topological orderings of the Dressing Challenge”
“The infinity puzzles are a new type of jigsaw puzzle inspired by topological spaces that continuously tile. Because of that, they have no fixed shape, no starting point, and no edges. They can be assembled in thousands of different ways.”
Here, we study the characteristics of functional brain networks at the mesoscopic level from a novel perspective that highlights the role of inhomogeneities in the fabric of functional connections. […] The results show that the homological structure of the brain’s functional patterns undergoes a dramatic change post-psilocybin, characterized by the appearance of many transient structures of low stability and of a small number of persistent ones that are not observed in the case of placebo.
http://rsif.royalsocietypublishing.org/content/11/101/20140873
I collect Google Earth images. I discovered strange moments where the illusion of a seamless representation of the Earth’s surface seems to break down. At first, I thought they were glitches, or errors in the algorithm, but looking closer I realized the situation was actually more interesting — these images are not glitches. They are the absolute logical result of the system. They are an edge condition—an anomaly within the system, a nonstandard, an outlier, even, but not an error. These jarring moments expose how Google Earth works, focusing our attention on the software. They reveal a new model of representation: not through indexical photographs but through automated data collection from a myriad of different sources constantly updated and endlessly combined to create a seamless illusion; Google Earth is a database disguised as a photographic representation. These uncanny images focus our attention on that process itself, and the network of algorithms, computers, storage systems, automated cameras, maps, pilots, engineers, photographers, surveyors and map-makers that generate them.
Last time, we talked about an interesting generalization of Conway’s Game of Life and walked through the details of how it was derived, and investigated some strategies for discretizing it. Today, let’s go even further and finally come to the subject discussed in the title: Conway’s Game of Life for curved surfaces
https://0fps.wordpress.com/2012/11/28/conways-game-of-life-for-curved-surfaces-part–2/