Conway’s Game of Life for Curved Surfaces

life, conway, surfaces, topology, smoothlife, meshlife, programming

Last time, we talked about an interesting generalization of Conway’s Game of Life and walked through the details of how it was derived, and investigated some strategies for discretizing it. Today, let’s go even further and finally come to the subject discussed in the title: Conway’s Game of Life for curved surfaces

https://0fps.wordpress.com/2012/11/28/conways-game-of-life-for-curved-surfaces-part–2/