Our Friends Electric is a short film exploring alternate forms and interactions for voice AI. The project was commissioned by Michelle Thorne and Jon Rogers from Mozilla’s Open IoT Studio. The film explores our developing relationship with voice activated AI assistants, and the future potential of these relationships through three fictional devices.
““found design fiction” is stuff already lying around (“the future is already here, it is just unevenly distributed” ==> some future stuff is lying around).”
Never mind the economics of suborbital flight. One day you too may be flown over as a party favour for some super-elite. Take your in-flight relaxants, and hope you don’t bruise up too badly on your way through an atmosphere that anthropogenic climate change has made too turbulent for the cheap intercontinental flights people used to enjoy. You just wait.
Matt was in a foul mood this morning and had shut himself away in One, the meeting room with the large, black conference table and the Polycom with a custom red paint job that in a company with a higher Whimsy Score on Glassdoor (not a real thing, I need to remember to write that down for work) would have a name like Monolith or Kubrick.
I’m just archiving this Asian Age summary of a lecture from 9th April 2015, because the newspaper webpage has vanished. [Photos]
Time Out listing:
How would you design an object for a world that does not exist? What does such an object say about the world in which we actually live? This idea tugs at the core of ‘design fiction’ practice. For instance, the iPad first appeared in Kubrick’s 2001: A Space Odyssey. Its writer Arthur C. Clarke was also the first to imagine geostationary satellites. The impact of Minority Report on human-computer interfaces cannot be overstated. Even outside of fully formed fictional worlds, a standalone object can trigger many unexpected narratives, such as the famous 3D-printed gun or the US Army’s “indestructible sandwich”. We will discuss these and many other examples of speculative design in this talk.
Asian Age Article: (16 Apr) For Rohit Gupta, the essential question isn’t “why” but “why not”. He held forth on the concept of “design fiction” at a talk in the city recently. His previous projects include trying to figure out a way to fit astronomical contraptions on top of auto-rickshaws and coming up with a mechanism to type through walking (in which one could type out a whole text message in no less than seven hours!). While many around him may wonder “why”, for Rohit Gupta aka Compasswala aka fadesingh, the only question is “why not”. Giving a talk on design fiction at the Maker’s Asylum, the researcher who studies the history of science and mathematics explained why for him fiction was everywhere, not just in the depiction of future, but even the past. Speaking about what exactly design fiction is, Rohit says, “It’s about the objects. Design fiction deals with how to create objects that describe or imply a story or an aspect about a world that doesn’t exist.” Going on to give us an example in his own style, Rohit says, “Let us consider hypothetically that there was a catastrophic event in Mumbai in 1960 that entirely changed the city. Now let us take a map of Mumbai in 2015 that shows how it looks now in that scenario. We don’t have to describe everything that happened in the time frame between the disaster and now, but just the map, which is an object of design fiction can show or tell us a huge number of details about that world. ‘That’ is design fiction.” Rohit adds, “Design fiction has existed for a long time. Now we may have sci-fi movies and earlier there were books. But those were just the interfaces. It has existed for long before these interfaces came about.” While sci-fi and fiction is usually considered to depict the future or altogether different realities, Rohit contends, it is equally relevant and present in describing the past as well.
He explains, “Not many might have heard about the Ishango bone. Now the Ishango bone is considered to be the oldest mathematical instrument known to man. But basically it is just a simple bone with hand carved lines drawn on it in varying sequences. Now what these prehistoric humans were trying to do with those lines we don’t know, but researchers have interpreted various reasons ranging from calculating menstrual cycles to lunar calendars. But this is our modern interpretation of what this particular object tells us. It could well have been something else but these are the stories we are interpreting from it. So this is design fiction as well, only in the past.” Design fiction, says Rohit, varies from the miniscule to the astronomical. “You could create a simple toy in a workshop or you could even create an enter solar system like Asimov (Isaac) did in Nightfall.” But while the potential of design fiction could be limitless, it is upto us to ask the questions from whence we can derive the answers says Rohit. “This is increasingly becoming a trend. Researchers in top institutes are taking questions that may sound ridiculous and are coming up with the most scientific explanations for them. For example, 'How does a Muslim astronomer face Mecca while in space’ but believe it or not the Malaysians have actually come up with an entire manual for it.” And progress, says Rohit is all about not shying away from doing what may sound crazy. “One of my friends, a poet named Christian Book is now engaged in a project to create the world’s first indestructible book. How he’s doing it is the most interesting part. He actually took a strain of this microbe called Dienococcus Radiodurans, which is an extremophile (Something which can survive in extreme conditions such nuclear blasts, volcanoes or even in space) and imprinting a poem into its very DNA and is planning to launch it off into space. Now whom he is writing for or what the poem itself is irrelevant. But the only question is 'Why the hell not’,” concludes the Compasswala.
Un des rôles les plus intéressants du design fiction, du design spéculatif et de tous leurs corrélats, est d’aider à combler une faille significative dans la communication des futurs. Historiquement, à la place des scénarios concrets, on faisait un ensemble de recherches documentaires sur les tendances à venir, on rentrait dans une salle de conférence, on montrait sa présentation, on faisait un rapport et on le remettait aux personnes en charge de prendre les décisions. Pas besoin pour cela de les emmener dans le même monde ou le même état d’esprit que vous, afin de leur donner à voir ces futurs. Donc vous ne créez pas de connexion, d’empathie avec eux. Comme le disaient Bruce Sterling ou Julian Bleecker il y a sept ans : “le design fiction en tant qu’outil de communication permet de créer des interactions et d’engager des discussions sur le futur qui n’existaient pas auparavant. Il aide à rendre ces futurs assez réels pour tout un chacun, de manière à pouvoir engager avec eux une véritable conversation.”
We think the War of Terror has not only reshaped our very notion of service design methodologies but also pioneered new and challenging experience design paradigms. We have been in extensive negotiations with the United States government to secure the necessary rights to create rich and engaging user experiences in the museum to support this most important of contemporary design interventions. Okay, not really. But as design fictions go it’s a great way to explain to people why I chose to come at work at a design museum.