THEY LIVE
THEY LIVE
THEY LIVE
As far as style goes, the AirPods resemble the EarPods from the Season 2 episode of Doctor Who in which a megalomaniac billionaire has convinced the populace to purchase the wireless devices as a means to conduct communication and receive all their information, only to turn around and deploy them as a weapon that hacked into their brains and turned them into soulless, emotionless, homicidal metal automatons.
Last week entrepreneur Amanda Chantal Bacon was in the news for her unbelievable lifestyle. She sells something at Urban Outfitters called “Moon Juice Brain Dust.” The product is described thusly: “Moon Juice Brain Dust is an adaptogenic potion that lights up your brain and increases mental flow by feeding neurotransmitters and brain tissue. Neuron velocity and vision are fine tuned by toning the brain waves, in particular the alpha waves that connect to creativity.”
http://www.thedailybeast.com/articles/2016/02/11/what-if-the-onion-made-drones-and-sex-toys.html
So the fact is that our experience of the world will increasingly come to reflect our experience of our computers and of the internet itself (not surprisingly, as it’ll be infused with both). Just as any user feels their computer to be a fairly unpredictable device full of programs they’ve never installed doing unknown things to which they’ve never agreed to benefit companies they’ve never heard of, inefficiently at best and actively malignant at worst (but how would you now?), cars, street lights, and even buildings will behave in the same vaguely suspicious way. Is your self-driving car deliberately slowing down to give priority to the higher-priced models? Is your green A/C really less efficient with a thermostat from a different company, or it’s just not trying as hard? And your tv is supposed to only use its camera to follow your gestural commands, but it’s a bit suspicious how it always offers Disney downloads when your children are sitting in front of it.
Making is not a rebel movement, scrappy individuals going up against the system. While the shift might be from the corporate to the individual (supported, mind, by a different set of companies selling a different set of things), it mostly re-inscribes familiar values, in slightly different form: that artifacts are important, and people are not. It’s not, of course, that there’s anything wrong with making (although it’s not all that clear that the world needs more stuff). The problem is the idea that the alternative to making is usually not doing nothing—it’s almost always doing things for and with other people, from the barista to the Facebook community moderator to the social worker to the surgeon. Describing oneself as a maker—regardless of what one actually or mostly does—is a way of accruing to oneself the gendered, capitalist benefits of being a person who makes products.
http://www.theatlantic.com/technology/archive/2015/01/why-i-am-not-a-maker/384767/
Much has been said about the difference between money and wealth and how we, as individuals, can make more of the latter, but the divergence between the two is arguably even more important the larger scale of nations and the global economy. What does it really mean to create wealth for people — for humanity — as opposed to money for governments and corporations?
http://www.brainpickings.org/index.php/2014/07/07/buddhist-economics-schumacher/
Degrowth (in French: décroissance, in Spanish: decrecimiento, in Italian: decrescita) is a political, economic, and social movement based on ecological economics, anti-consumerist and anti-capitalist ideas. Degrowth thinkers and activists advocate for the downscaling of production and consumption—the contraction of economies—as overconsumption lies at the root of long term environmental issues and social inequalities. Key to the concept of degrowth is that reducing consumption does not require individual martyring and a decrease in well-being. Rather, ‘degrowthists’ aim to maximize happiness and well-being through non-consumptive means—sharing work, consuming less, while devoting more time to art, music, family, culture and community