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Much remains unclear. Does “critical design” have “users” or an “audience?” Does it have “patrons” or a “viewership?” Is it a craft, or some form of activism? It’s also unsettled whether its main concerns are, or should be, functional prototypes, diegetic special FX, speculative online videos, design-museum dioramas, or performance art and/or experiential happenings. It’s hard to believe that any designer, however Eamesian and polymathic, will ever be good at doing all these things at once.
http://www.wired.com/beyond_the_beyond/2014/02/design-fiction-speculative-everything-dunne-raby/