Posts tagged production

“We spent an entire Saturday choreographing [this] one shot,” said creator and executive producer David Holstein. “We brought…

behind the scenes, kidding, Michel Gondry, filmmaking, production, David Holstein, 2018

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“We spent an entire Saturday choreographing [this] one shot,” said creator and executive producer David Holstein. “We brought it down from three minutes to a minute and 42 seconds. It involved 50 crew members, a special built set with walls that flipped, and it’s just this continuous shot of a woman over five years going from drug addict to better person.”

https://www.indiewire.com/2018/09/kidding-jim-carrey-michel-gondry-behind-the-scenes-1202007830/

Digital Provenance and the Artwork as Derivative

art, art-theory, McKenzie-Wark, finance, simulation, derivatives, attention, provenance, production

I think what is most interesting about the relation between art and information is the reciprocal relation between art as rarity and information as ubiquity. It turns out that ubiquity can be a kind of distributed provenance, of which the artwork itself is the derivative. The artwork is then ideally a portfolio of different kinds of simulated value, the mixture of which can be a long-term hedge against the risks of various kinds of simulated value falling—such as the revealing of the name of a hidden artist, or the decline of the intellectual discourse on which the work depended, or the artist falling into banality and overproduction. Since art became a special kind of financial instrument rather than a special kind of manufactured article, it no longer needs to have a special means for its making, or even perhaps special makers. Indeed, curators now rival artists for influence the way DJs rival musicians. Both are a kind of portfolio manager of the qualitative. The next step after the dematerialization of the artwork may be the dematerialization of the art worker, whose place could be taken by new kinds of algorithmic functions. These would still have to produce the range of simulations that might anchor the artwork as a derivative of their various kinds of sign value.

via http://www.e-flux.com/journal/77/77374/digital-provenance-and-the-artwork-as-derivative/

What Chinese corner-cutting reveals about modernity

Chabuduo, China, modernity, improvisation, craft, production, politics, culture

In the West, unions (for manual labourers) and professional associations (for groups such as doctors and lawyers) played a critical role in setting national standards. They gave people an identity that depended, in part, on both mastery and morality, a group of peers to compete against, and to be held to account by. But, as Adam Smith argued in The Wealth of Nations (1776), every profession ‘ends in a conspiracy against the public’ and the Chinese Communist Party tolerates no conspiracies except its own. Especially since Xi Jinping came to power in 2012, any group that might represent a cross-national basis of resistance to the Party has been cut down. Unionisation, outside of the toothless and corrupt All-China Trade Union Federation, is a threat to the Party, which no more wants hod-carriers or rail workers across the nation to come together than it does Christians, democrats or feminists. In the end, what perpetuates China’s carelessness most might be sheer ubiquity. Craft inspires. A writer can be stirred to the page by hearing a song or watching a car being repaired, a carpenter revved up by a poem or a motorbike. But the opposite also holds true; when you’re surrounded by the cheaply done, the half-assed and the ugly, when failure is unpunished and dedication unrewarded all around, it’s hard not to think that close enough is good enough. Chabuduo.

via https://aeon.co/essays/what-chinese-corner-cutting-reveals-about-modernity

What We Talk About When We Talk About What We Talk About When We Talk About Making

community, labour, production, supply, making, maker, culture, technology, complexity, Tim Maly

It is intoxicating to trace materials and people back towards their origins. You start with an iPhone in Brooklyn and end up in an open pit mine in Alaska, Russia, or Peru. You start with Silicon Valley and end up digging a ditch in Thailand. It is great fun, zipping along unexpected pathways to exotic locales. But Beware! Exoticization is one of the hazards of trying to grapple with networks of sublime scale. So are: oversimplification, marginalization, undue emphasis, overcomplication, obfuscation, and tedium. Tim Cook has spent a lot of his professional life trying to grapple with networks of sublime scale. His success has resulted in one of the most powerful and effective supply chains on the planet. In order to accomplish this, he has had to delegate much and abstract away much else. From the perspective of the supply chain, a terrorist attack, a natural disaster, a workers’ strike, and an overlong security line at the border are more or less the same thing. Tim must also avoid oversimplification, overcomplication, marginalization, and all the rest of it. When he gets it wrong, there are substantial human costs.

via http://quietbabylon.com/2014/what-we-talk-about-when-we-talk-about-what-we-talk-about-when-we-talk-about-making/

The Paradox of Art as Work

art, creativity, work, capitalism, production, culture, artists, doing nothing

In the popular imagination, artists tend to exist either at the pinnacle of fame and luxury or in the depths of penury and obscurity — rarely in the middle, where most of the rest of us toil and dream. They are subject to admiration, envy, resentment and contempt, but it is odd how seldom their efforts are understood as work. Yes, it’s taken for granted that creating is hard, but also that it’s somehow fundamentally unserious. Schoolchildren may be encouraged (at least rhetorically) to pursue their passions and cultivate their talents, but as they grow up, they are warned away from artistic careers. This attitude, always an annoyance, is becoming a danger to the health of creativity itself. It may seem strange to say so, since we live at a time of cultural abundance and flowering amateurism, when the tools of creativity seem to be available to anyone with a laptop. But the elevation of the amateur over the professional trivializes artistic accomplishment and helps to undermine the alre

http://www.nytimes.com/2014/05/11/movies/the-paradox-of-art-as-work.html?_r=0

A Cavalier History of Situationism

SI, rhizome, McKenzie Wark, interview, work, marx, creativity, production, culture, critical theory

Well, there is no longer any difference between work and play. There’s no such thing as leisure and non-leisure. We’re all working all the friggin’ time. But when we’re working, we’re goofing off half that time anyway. Does anyone even know when they’re working anymore? I’m talking about in what the Situationists called the ‘overdeveloped’ world. I do all my work in coffee shops, and I see people constantly juggling stuff that’s either work or not work, god only knows what it is. As the grid tightens, it in certain senses becomes more diffuse.

http://rhizome.org/editorial/2013/may/7/cavalier-history-situationism-interview-mckenzie-w/

Tools for Conviviality

Illich, tools for conviviality, tools, computing, society, community, production

To formulate a theory about a future society both very modern and not dominated by industry, it will be necessary to recognize natural scales and limits. We must come to admit that only within limits can machines take the place of slaves; beyond these limits they lead to a new kind of serfdom. Only within limits can education fit people into a man-made environment: beyond these limits lies the universal schoolhouse, hospital ward, or prison. Only within limits ought politics to be concerned with the distribution of maximum industrial outputs, rather than with equal inputs of either energy or information. Once these limits are recognized, it becomes possible to articulate the triadic relationship between persons, tools, and a new collectivity. Such a society, in which modern technologies serve politically interrelated individuals rather than managers, I will call “convivial.”

http://www.opencollector.org/history/homebrew/tools.html