Twine as a Process Modeling Tool

Medium, twine, hypertext, computing, documents, writing, dynamic documents, CYOA, design, process

Twine is a tool that lets you make point-and-click games that run in a web browser—what a lot of people refer to as “choose your own adventure” or CYOA games. It’s pretty easy to make a game, which means that the Twine community is fairly big and diverse.
There are a lot of tools that you can use to do information architecture and to sketch out processes. Visio, PowerPoint, Keynote, or Omnigraffle, for example. In the programming world, some people use UML tools to draw pictures of how a program should operate, and then turn that into code, and a new breed of product prototyping apps are blurring the line between design and code, too. But it has always bummed me out that when you draw a picture on a computer it is, for the most part, just a picture. Why doesn’t the computer make sense of those boxes and arrows for you? Why is it so hard to turn a picture of a web product into a little, functional website?
This is a huge topic — why are most digital documents not presented as dynamic programs? (One good recent exploration of the subject is Bret Victor’s “Up and Down the Ladder of Abstraction.”) And in some ways the Twine interface is a very honest testing and prototyping environment, because it is so good at modeling choices (as in, choose your own adventure).

via https://trackchanges.postlight.com/twine-as-a-process-modeling-tool-cf9ad42d165